Pairing methods
Game pairings are set automatically using one of the methods shown here. You may adjust the automatically-generated pairings manually if desired.
Swiss
Players are grouped by their number of tournament points (TP) and paired at random against another player in the same group. Players may be paired up or down if some groups have an odd number of players. If necessary, a bye is assigned randomly to a player in the group with the least number of TP.
Adjacent
| Adjacent example |
| Table 1 |
1st versus 2nd |
| Table 2 |
3rd versus 4th |
| Table 3 |
5th versus 6th |
| Table 4 |
7th versus 8th |
Adjacent pairing maximizes engagement by pairing players who are as closely matched as possible. (Also known as Monrad or King of the Hill pairing.)
The player in first place is paired against the player in second place and so on. If necessary, a bye is given to the player in last place.
Fold
| Fold example |
| Table 1 |
1st versus 8th |
| Table 2 |
2nd versus 7th |
| Table 3 |
3rd versus 6th |
| Table 4 |
4th versus 5th |
Fold pairing maximizes excitement by pairing strong players against weak players early on and leaving games between strong players for the later rounds. (Also known as Slaughter pairing.)
The player in first place is paired against the player in last place and so on. If necessary, a bye is given to the player in first place.
Slide
| Slide example |
| Table 1 |
1st versus 5th |
| Table 2 |
2nd versus 6th |
| Table 3 |
3rd versus 7th |
| Table 4 |
4th versus 8th |
Slide pairing is a middle ground between the Adjacent and Fold methods. (Also known as Cross pairing.)
The players are split into two groups based on their ranking, then the player in first place overall is paired against the top player of the second group, the player in second place overall is paired against the second player of the lower group, and so on. If necessary, a bye is assigned to the player in the middle of the ranking.
Random
Players are paired at random. If necessary, a bye is assigned randomly.
Bracket
Creates a fun experience for spectators to follow along with the event's progress.
A classic bracket structure in which each player's list of possible opponents can be predicted from the start of an event. If necessary, a bye is assigned randomly among the players with the worst record.
Bracket pairing must be selected for the first round of an event (or its top cut) and all subsequent rounds. If another pairing method is chosen in a later round, the bracket is cancelled.
| Note |
Bracket pairing requires specific numbers of players to function properly and is only recommended for highly competitive events. Due to this complexity, bracketed events require additional maintenance from the administration and may be hosted by subscribers only. |
Byes
If an event has an odd number of players, one player will need to sit out each round. This player is assigned a "bye" for the round. Each game system handles byes differently, but they usually count as a win.
Seeding
The first round of an event may be seeded by ranking players using their Longshanks rating and then applying the chosen pairing method.
The following pairing methods may be seeded: Bracket, Adjacent, Fold, and Slide. All other pairing methods will randomize players in the first round.
Player elimination
Eliminating players before an event ends is only recommended in highly competitive events.
None
By default, players continue until the event ends or they choose to withdraw.
Single elimination
Players are eliminated if they lose a game.
Double elimination
Players are eliminated once they lose two games.
Double elimination generally requires at least one round more than a non-elimination event of the same size and may result in the final two players facing each other twice before a winner can be declared.
Pairing errors
Four possible errors can occur when setting the pairings for a new round of games. These errors are highlighted when setting the pairings for a new round.
If an unacceptable error occurs, you can refresh the pairings to try the automatic system again or manually adjust the pairings. If you discover an error after generating a round, simply delete the round and redo the pairings.
| Rematch |
|
The opponents in a rematch have already faced each other. Rematches are avoided automatically.
|
| Friendly fire |
|
The opponents in this pairing are friends or members of the same community. Avoiding friendly fire is not recommended after the first round, especially at highly competitive events.
|
| Repeated table |
|
One or both opponents have already played a game at this table. You may wish to avoid repeated tables to increase the terrain setups that players see or to see different people at a streamed table. Repeated tables are avoided by default, but this can be disabled.
|
| Pairing up & down |
|
Opponents with different numbers of tournament points (TP) facing each other is commonly called "pairing up" and "pairing down." Pairing up and down multiple times are both avoided by default when using Swiss pairing, but this can be disabled.
|
|
The paired-up opponent has been paired up before.
|
|
The paired-down opponent has been paired down before.
|
| Note |
Byes, seeding, player elimination, and pairing error options generally apply only to the current round and must be re-selected when generating pairings each round. |